Tower Travelers
Background:
You wake up in a strange environment, and when you look confused, the creatures around you guide you to try to get out of the tower, through the proper use of your abilities, through the complex changes of the room to the exit!
Object:
Let players learn to control the balance of risk and return, and make a reasonable circulation of blood resources; Gradually learn the various mechanics of the game, continue to pass through one changing room after another, and finally arrive at the exit of the tower.
Basic Operation:
WASD - Movement
Mouse Left - Launch the Magic Ball
Mouse Right - Energy Storage
E - Talk / Interact
Special Health Mechanism:
- The player has two interconnected health bars, namely the Health Limit (white) and the Current Health (green).
- When launching a magic ball, players need to consume the corresponding Current Health; When the current health is insufficient, it will be converted to consuming the player’s Health Limit;
- When players are attacked by enemies, their Health Limit will be deducted;
- When a player passes through a room, their Current Health will be restored to the value of Health Limit.
About Magic Ball:
There are three types:
-Small Magic Ball: Slowest speed, lowest damage, and lowest health consumption;
-Medium Magic Ball: Normal Speed, normal damage, and normal health consumption;
-Large Magic Ball: Highest speed, highest damage, and highest health consumption.
Commonality:
- Can bounce between obstacles and disappear when the speed is below a certain value;
- Not collide with the launcher;
- Two balls of the same type can be combined into a higher-level ball.
Energy storage to change the type of Magic Ball
Players default to launching small magic balls;
When the power reaches a certain level, players can launch medium magic bullets;
When the power reaches a certain level, players can launch large magic bullets.
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